<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g8zn59ic:1gn7668cnknut" version="1">
	<created_date>May 9, 2010</created_date>
	<modified_date>May 9, 2010 11:44 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Lake Nymph</name>
		<age>36</age>
		<birthday>Varies</birthday>
		<eyes>Blue</eyes>
		<hair>Blue-Green</hair>
		<skin>Pale Blue</skin>
		<handedness>Varies</handedness>
		<height units="in">67</height>
		<weight units="lb">137.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Nymph</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>400</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>14</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Amphibious</name>
				<type>Physical, Exotic</type>
				<base_points>10</base_points>
				<reference>B40</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Animal Empathy</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<modifier version="1" enabled="no">
					<name>Remote</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>P48</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All aquatic animals</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>All land animals</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One class: Mammals, Birds, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One family: Felines, Parrots, etc.@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Specialized</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>B87</reference>
					<notes>@One species: House Cats, Macaws, etc.@</notes>
				</modifier>
				<reference>B40</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Doesn't Breathe</name>
				<type>Physical, Exotic</type>
				<base_points>20</base_points>
				<modifier version="1">
					<name>Gills</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Gills</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Suffocates in air</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Absorption</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 25 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 50 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 100 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 200 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Storage</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B49</reference>
					<notes>Can hold breath 300 times as long as normal</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Oxygen Combustion</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B49</reference>
				</modifier>
				<reference>B49</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Powers</name>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Biological</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Chi</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Cosmic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Divine</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW27</reference>
					<notes>Elemental</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW27</reference>
					<notes>Magical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>PW27</reference>
					<notes>Moral</notes>
				</modifier>
				<modifier version="1">
					<name>Power Modifier</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Nature</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Psionic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Spirit</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW29</reference>
					<notes>Super</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Electronic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Mechanical</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Mutant</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Nanotech</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Savant</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>Sup34</reference>
					<notes>Superscience</notes>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<advantage_container version="2" open="no" type="alternative_abilities">
					<name>Beauty Powers</name>
					<modifier version="1">
						<name>Vision-Based</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Area Effect (8 yard radius)</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reflexive</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Emanation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage (Blindness)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (Permanent)</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Heart Attack</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only While Naked</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Fatigue Magery</name>
					<type>Mental, Supernatural</type>
					<levels>80</levels>
					<base_points>1</base_points>
					<points_per_level>1</points_per_level>
					<modifier version="1" enabled="no">
						<name>All Spells Available (Common)</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>All Spells Available (Uncommon)</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't Maintain Spells</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dance</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Dark-Aspected</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Day-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Musical</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Night-Aspected</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Armor</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Facial Components</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Foot Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Gesture Components</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Material Components</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Speech Components</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Spell Components</name>
						<cost type="percentage">75</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Average College@)</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Easy College@)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>One College Only (@Hard College@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reduced Fatigue Cost</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman (@Talisman@)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Talisman in Hand (@Talisman@)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Solitary</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Song</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Consciousness</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Require Sight</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unusual Methods (Religious)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unusual Methods (@Methods@)</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Wild Magic</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<categories>
						<category>Advantage</category>
						<category>Occult/Magical</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Speak With Animals</name>
					<type>Mental, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All aquatic animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>All land animals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One class: Mammals, Birds, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One family: Felines, Parrots, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specialized</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B87</reference>
						<notes>@One species: House Cats, Macaws, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sapience</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P77</reference>
					</modifier>
					<reference>B87</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Lecherousness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Loner</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="reaction_penalty">12</cr>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="race">
			<name>Nymph</name>
			<reference>DF3:9</reference>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Charisma</name>
					<type>Mental</type>
					<levels>5</levels>
					<points_per_level>5</points_per_level>
					<reference>B41</reference>
					<notes>+1 to Influence rolls</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">fortune-telling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">panhandling</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">public speaking</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Dependency (Mana)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Rarity: Rare</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Occasional</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Common</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Rarity: Very Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Frequency: Constantly</name>
						<cost type="multiplier">5</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per minute without it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Hourly</name>
						<cost type="multiplier">4</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Daily</name>
						<cost type="multiplier">3</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per hour after missing a daily dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Weekly</name>
						<cost type="multiplier">2</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Monthly</name>
						<cost type="multiplier">1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per day after missing a monthly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Seasonally</name>
						<cost type="multiplier">0.33333</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Yearly</name>
						<cost type="multiplier">0.1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Aging</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B130</reference>
						<notes>Age 2 years for each HP lost due to this dependency</notes>
					</modifier>
					<reference>B130</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<reference>B153</reference>
					<notes>Nature</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Blue skin with hair like cascading water; green skin with leaves for hair; and so on</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Perky</name>
					<type>Physical</type>
					<categories>
						<category>Faeture</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Projectile</specialization>
				<difficulty>DX/E</difficulty>
				<points>8</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Animal</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Charm</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Elemental</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Plant</specialization>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Weather</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Elemental</specialization>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic</name>
					<specialization>Air</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Magic!</name>
					<modifier>0</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Esoteric Medicine</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B192</reference>
				<categories>
					<category>Esoteric</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Sex Appeal</name>
				<difficulty>HT/A</difficulty>
				<points>8</points>
				<reference>B219</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Nature</name>
			<skill version="2">
				<name>Biology</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>2</points>
				<reference>B180</reference>
				<categories>
					<category>Natural Science</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Herb Lore</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B199</reference>
				<categories>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="contains">naturalist</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Naturalist</name>
				<specialization>Earthlike</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Animal</category>
					<category>Natural Science</category>
					<category>Outdoor/Exploration</category>
					<category>Plant</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pharmacy</name>
				<specialization>Herbal</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Design/Invention</category>
					<category>Medical</category>
					<category>Plant</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">naturalist</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Biology</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Herb Lore</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Veterinary</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B228</reference>
				<categories>
					<category>Animal</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Surgery</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Outdoor</name>
			<skill version="2">
				<name>Camouflage</name>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B183</reference>
				<categories>
					<category>Military</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mimicry</name>
				<specialization>Animal Sounds</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B210</reference>
				<categories>
					<category>Animal</category>
					<category>Arts/Entertainment</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mimicry</name>
					<specialization>Bird Calls</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Mimicry</name>
				<specialization>Bird Calls</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B210</reference>
				<categories>
					<category>Animal</category>
					<category>Arts/Entertainment</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mimicry</name>
					<specialization>Animal Sounds</specialization>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>Fresh-Water Lake</specialization>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Bank</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Deep Ocean Vent</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Open Ocean</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Reef</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>River/Stream</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Salt-Water Sea</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Tropical Lagoon</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Survival</name>
				<specialization>River/Stream</specialization>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Swampland</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Bank</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Deep Ocean Vent</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Fresh-Water Lake</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Open Ocean</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Reef</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Salt-Water Sea</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Survival</name>
					<specialization>Tropical Lagoon</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>5</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
